I am a 3D Generalist with Experience in Blender, Substance Designer, and many more useful tools to get work done well.
Create quick VFX shots to be approved and modified on notes from the stars.
Create foliage scatter systems to apply to mountains, city park areas, riverscapes, and buildings.
Create low-poly optimized game models, solve light baking and dynamic lighting balancing within levels, create procedural systems for level creation and customization, create in house tools for quickly iterating on common practices.
Environment modeling, texturing, from GIS, OSM, and other Forensic site data.